Portfolio

Dub Wars

Role: Gameplay and VFX Developer

Dub Wars is a published twin stick rhythm-based shooter developed by MURA Interactive. Working as a student developer I helped add new gameplay elements such as new weapons and abilities for the player to use.

Steam

Technology and Skills

  • Unity
  • C#
  • Git
  • Shuriken

Spoopy

Role: Game Developer and Designer

Spoopy is a procedurally generated virtual reality horror game developed by a small team. Working with the other members of my team we designed and iterated over the core gameplay ideas producing an atmospheric and exciting horror experience. As one of the developers, I implemented the procedurally generated non-euclidean dungeon.

Git

Technology and Skills

  • Unity
  • C#
  • Git
  • Occulus Rift

Milo's Misadventure

Role: Designer and QA

Milo's Misadventure is a puzzle platform published onto the android marketplace. Designed and built over 10 weeks by a small team of developers. Each developer took on responsibility in building new features and designing levels. Responsible for ensuring quality and running playtests  I ensured the core experience for players was fun.

Git Play

Technology and Skills

  • Unity
  • C#
  • Git
  • Android

T-Engine

Role: Full Stack Developer

T-Engine is a custom game engine developed using C++, QT, and OpenGL over three years. Using the component design pattern I developed a custom render and AI system to be used in a number of small games.

Git

Technology and Skills

  • C++
  • OpenGL
  • QT
  • Finite State Machines
  • Git