Dub Wars
Role: Gameplay and VFX Developer
Dub Wars is a published twin stick rhythm-based shooter developed by MURA Interactive. Working as a student developer I helped add new gameplay elements such as new weapons and abilities for the player to use.
Technology and Skills
- Unity
- C#
- Git
- Shuriken
Spoopy
Role: Game Developer and Designer
Spoopy is a procedurally generated virtual reality horror game developed by a small team. Working with the other members of my team we designed and iterated over the core gameplay ideas producing an atmospheric and exciting horror experience. As one of the developers, I implemented the procedurally generated non-euclidean dungeon.
Technology and Skills
- Unity
- C#
- Git
- Occulus Rift
Milo's Misadventure
Role: Designer and QA
Milo's Misadventure is a puzzle platform published onto the android marketplace. Designed and built over 10 weeks by a small team of developers. Each developer took on responsibility in building new features and designing levels. Responsible for ensuring quality and running playtests I ensured the core experience for players was fun.
Technology and Skills
- Unity
- C#
- Git
- Android
T-Engine
Role: Full Stack Developer
T-Engine is a custom game engine developed using C++, QT, and OpenGL over three years. Using the component design pattern I developed a custom render and AI system to be used in a number of small games.
Technology and Skills
- C++
- OpenGL
- QT
- Finite State Machines
- Git